Mika Mobile’s games have a unique vitality, honesty, and sense of humor because they are born from a simple question – “what would be fun”?
It seems obvious, yet it’s often overlooked while developers overanalyze genres, demographics, marketing and monetization methods. These days, how to sell a game is often considered more carefully than how to make it.
So instead, we ask: what would be fun to play, and what would be fun to work on? As artists and gamers, we know that only a product that is exciting to work on for months and years at a time will draw out our strongest work, and make something unique and appealing. If we make something that we’d want to play, it keeps us motivated, and draws out the best from us.
We firmly believe that through craftsmanship and attention to detail, our products will sell themselves. We try to make games that we would play – we hope you like them too.
Mika Mobile was founded by Noah and Kelli Bordner, a pair of artists/gamers who have been building mobile apps since 2009.
After the surprise success of their first mobile release, Zombieville USA, the pair have continued to make increasingly ambitious games, including the critically acclaimed Battleheart in 2011, and their most recent labor of love, Battleheart Legacy, in 2014.
Unity is our primary development tool, and has empowered our tiny team to do far more ambitious projects than we ever thought possible. Don't take our word for it though, just about every other game you see on mobile devices was probably built in Unity too.Visit unity3d.com
Composer of all of our game's music, from the goofy zombie-slaying themes of Zombieville to the heroic orchestrations of Battleheart. If you need music or sound design for your project, give them a call.Visit gravitymusic.com
Please note that Mika Mobile Inc. does not accept unsolicited proposals for game concepts, character designs, or any other intellectual property. All such proposals will be returned or destroyed unread.